The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . (*) Not used by any in-game Strider. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Once all these conditions are met you can enlist fighters to your cause. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. I can't find the PBO of the original Arma 3 vehicles. Vehicles | Arma 3 | Official Website Powered by Invision Community. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT The RCWS turret on armed variants can only survive 40 points of damage before failing. Hold [Z] to decrease throttle and lose altitude. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Can be slingloaded Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. How to optimize server-FPS and server performance - Arma 3 Mod Just like with the stance system for infantry. You cannot go prone with a launcher. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Maintaining a constant speed up till now is annoying at best. and the 2 civ boats pleases. Type Press question mark to learn the rest of the keyboard shortcuts. Momentum, suspension and gravity all play a much bigger its a big problem =( As often as it's done Info This script was used to get speeds. enemy At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. 9700 kg (all variants) I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. A Strider looks over cargo containers at Malden airport. Powered by Invision Community. Speed limiter and auto-cruise modes for vehicles. Climbing with the highway gear now is painfully slow getting up an off-road incline. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. ARMA 3 - FPS and Graphics Guide 2021 - YouTube Railgun - Wikipedia 1- The button Accessories on gun shop npc stops working. Frequently Asked Questions - Vindicta Player Guide Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. I was curious about how fast a player could run forward in a single direction. Drones | Free Full-Text | A Preliminary Study on the Development of a Valve Corporation. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. It reduces up to 20% of incoming damage from HE-type munitions. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. vehicle Scrolling slower (or in smaller increments) should improve turn speed a bit. That should allow the vehicle speed up until it hits 50km/h. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The gunner position exclusively controls all weapon systems remotely on the armed variants. Secondary armament If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Maneuver the helicopter sideways with [A] and [D]. About the lights, i figure out that is because the option to turn it on only appears at night time. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Move the mouse slower. It is incorrectly classified in-game as an MRAP. I got a problem with Jozen mod. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Steam Workshop::Vehicle Speed Control - Steam Community The Strider's ability to adjust the elevation of its periscope is clearly shown here. Scrolling slower (or in smaller increments) should improve turn speed a bit. and, Multiply by 3.6 to get KM/H. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Here's some data. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. ArmA 3 Vehicles | Armed Assault Wiki | Fandom The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. By Pull the nose down [W] to gain speed and up [S] to lose it. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Obilgatory im am relativly new at editing and scripting in Arma3. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. & I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. Promotional screenshot released during the pre-Alpha. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Use the rudder [Q] and [E] to rotate left/right. Can someone clue me in on where to find these scripts, or how to make one myself? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Notable Traits Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Speeds listed are forward movement speeds only. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. Tanks | Arma 3 | Official Website Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Maybe Its still there. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Armed with working periscopes, Having a CPU clock of 3.9GHz or higher is recommended. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Recruitment - Vindicta Player Guide By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Strider, Strider HMG, Strider GMG When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. This platform update is free for all owners of Arma 3. You click it and nothing happens or it becames disabled Press J to jump to the feed. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. No matter the variant, they all utilise Composite Armour plating. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. VEHICLE IS ALWAYS AN OPTION. 2. The introduction of a new PhysX-powered physics model has resulted in the most detailed This item will only be visible in searches to you, your friends, and admins. Vehicles: How add from mods and how to change speeds However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Arma 3 vehicle armor (noob questions) - Epoch Mod Community The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Drawbacks If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. The hull can resist up to 200 points of damage. When it's done How often? It's measured in meters-per-second. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). For those insertions where surprise is key, deploy the SDV and approach the target from below. You need to sign in or create an account to do that. The first thing that i want is change the speed from normal vehicles, already on Arma 3. That would make it more useful to use the other keys 'Q' and 'W'. It is only visible to you. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. PROFILE, Terms if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. Could anyone help me with 2 things please: It takes 20% less damage to hits to HE-type munitions. Note the Commander's terminal located on the left behind the driver's seat. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Vehicle Acceleration Feedback. - ARMA 3 - BETA DISCUSSION - Bohemia A guide to graphics settings vs frame rate for Arma 3 in 2021. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Arma is a very CPU-intensive game, much affected by processor single core performance. It's not as indepth as your solution but it is there. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. 128 km/h on land12 km/h in water Create an account to follow your favorite communities and start taking part in conversations. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. joew While convenient, it broke other vehicle physics in the game. I can open it with notepad++ but it is crypted (a lot of unknew characteres). Very useful with HAFM naval units. Create a new vehicle shop is very simple. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Create an account to follow your favorite communities and start taking part in conversations. Thank you for help. The engine can survive up to 100 points of damage. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. So the question that i have is a two-parter: 1. What would be the point of using gears if the vehicle accelerates the same? Could you tell me where is it, please? Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. But what is the best way to do it relative to the direction the vehicle is facing? Striders have base armour values of 200. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Here's some data. Arma Hobby 1/72 PZL P.7a Deluxe Set Model Kit Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Any chances of adding a keybind to engage/disengage cruise? Would be good to have wheel spin and skid if using 'E' from a standing start. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Armed Assault Wiki is a FANDOM Games Community. M8 Armored Gun System - Wikipedia telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: da mimic script pastebin Game engine does not support this feature for air vehicle physics. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Yes (all variants) #4 [ESD]Calibre May 9, 2017 @ 2:51am Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Other questions When? The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. All rights reserved. 4000 mass Top speed role in Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. All rights reserved. I'll record a video showing the error with Gun Shop and post here to show what's happening. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 Espaol - Latinoamrica (Spanish - Latin America). VTOL Guide - Community Flight Guides - FK Gaming November 24, 2016 in Solved. You cannot "lower" a launcher. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Could you help me with that, please? Can only be applied via script or using the Virtual Garage. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 It have: vItemSpace , licenses[] , price and textures[] . i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. I click it, nothing happens. I can't understand the reason. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Articles containing unused/removed content. This script was used to get speeds. Tandem HEAT explosive charge. Weight If you have a related Youtube channel, enter the URL. r/arma - I need some help with vehicle acceleration/speed increase In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. gears 1-8 and 2 reverse gears. Fuel capacity ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Press question mark to learn the rest of the keyboard shortcuts. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. should free up the scroll wheel for more practical function like speed control. Limit the speed of an AI-driven vehicle or AI person to given value. Description Description: Sets velocity vector of an object in m/s. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. 1) How to change the vehicles (car/boats/heli/planes) speed, please? I didn't find any mod with a nice speedboat and the Arma's original is too slow. PHYSICS The offroud. All trademarks are property of their respective owners in the US and other countries. Could be the original, but more faster. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). To do so, you can create your own templates in the scenario config file. The fuel tank can resist up to 100 points of damage before it ruptures. Or do u knew some tutorial that have a step by step to do that, please? Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Arma 3 - Infantry movement speed : r/Onyx_Meda - reddit Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member base for a surprise night-time raid. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Good night! PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Games. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Any way how to edit it? Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. I disabes the mod, and its works. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Conditions. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Excellent mod! modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used.